dawn-cmake/test/tint/builtins/gen/literal/textureSample/4703d0.wgsl.expected.wgsl

16 lines
364 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSample_4703d0() {
var res : f32 = textureSample(arg_0, arg_1, vec2<f32>(1.0f), 1u, vec2<i32>(1i));
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : f32;
@fragment
fn fragment_main() {
textureSample_4703d0();
}