dawn-cmake/test/tint/builtins/gen/var/insertBits/51ede1.wgsl.expected.glsl

95 lines
2.0 KiB
GLSL

#version 310 es
uvec4 tint_insert_bits(uvec4 v, uvec4 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec4 inner;
} prevent_dce;
void insertBits_51ede1() {
uvec4 arg_0 = uvec4(1u);
uvec4 arg_1 = uvec4(1u);
uint arg_2 = 1u;
uint arg_3 = 1u;
uvec4 res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3);
prevent_dce.inner = res;
}
vec4 vertex_main() {
insertBits_51ede1();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision highp float;
uvec4 tint_insert_bits(uvec4 v, uvec4 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec4 inner;
} prevent_dce;
void insertBits_51ede1() {
uvec4 arg_0 = uvec4(1u);
uvec4 arg_1 = uvec4(1u);
uint arg_2 = 1u;
uint arg_3 = 1u;
uvec4 res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3);
prevent_dce.inner = res;
}
void fragment_main() {
insertBits_51ede1();
}
void main() {
fragment_main();
return;
}
#version 310 es
uvec4 tint_insert_bits(uvec4 v, uvec4 n, uint offset, uint count) {
uint s = min(offset, 32u);
uint e = min(32u, (s + count));
return bitfieldInsert(v, n, int(s), int((e - s)));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec4 inner;
} prevent_dce;
void insertBits_51ede1() {
uvec4 arg_0 = uvec4(1u);
uvec4 arg_1 = uvec4(1u);
uint arg_2 = 1u;
uint arg_3 = 1u;
uvec4 res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3);
prevent_dce.inner = res;
}
void compute_main() {
insertBits_51ede1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}