44 lines
1.0 KiB
HLSL
44 lines
1.0 KiB
HLSL
int2 tint_insert_bits(int2 v, int2 n, uint offset, uint count) {
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const uint e = (offset + count);
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const uint mask = ((((offset < 32u) ? (1u << offset) : 0u) - 1u) ^ (((e < 32u) ? (1u << e) : 0u) - 1u));
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return ((((offset < 32u) ? (n << uint2((offset).xx)) : (0).xx) & int2((int(mask)).xx)) | (v & int2((int(~(mask))).xx)));
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}
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RWByteAddressBuffer prevent_dce : register(u0, space2);
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void insertBits_fe6ba6() {
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int2 arg_0 = (1).xx;
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int2 arg_1 = (1).xx;
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uint arg_2 = 1u;
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uint arg_3 = 1u;
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int2 res = tint_insert_bits(arg_0, arg_1, arg_2, arg_3);
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prevent_dce.Store2(0u, asuint(res));
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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insertBits_fe6ba6();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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insertBits_fe6ba6();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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insertBits_fe6ba6();
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return;
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}
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