dawn-cmake/test/tint/builtins/gen/var/inverseSqrt/c22347.wgsl.expected.wgsl

24 lines
438 B
WebGPU Shading Language

fn inverseSqrt_c22347() {
var arg_0 = vec4<f32>(1.0f);
var res : vec4<f32> = inverseSqrt(arg_0);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
inverseSqrt_c22347();
return vec4<f32>();
}
@fragment
fn fragment_main() {
inverseSqrt_c22347();
}
@compute @workgroup_size(1)
fn compute_main() {
inverseSqrt_c22347();
}