24 lines
417 B
WebGPU Shading Language
24 lines
417 B
WebGPU Shading Language
fn sin_01f241() {
|
|
var arg_0 = vec3<f32>(1.57079637050628662109f);
|
|
var res : vec3<f32> = sin(arg_0);
|
|
prevent_dce = res;
|
|
}
|
|
|
|
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec3<f32>;
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
sin_01f241();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
sin_01f241();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
sin_01f241();
|
|
}
|