26 lines
514 B
WebGPU Shading Language
26 lines
514 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_2d<u32>;
|
|
|
|
fn textureDimensions_e18a8b() {
|
|
var arg_1 = 1u;
|
|
var res : vec2<u32> = textureDimensions(arg_0, arg_1);
|
|
prevent_dce = res;
|
|
}
|
|
|
|
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec2<u32>;
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
textureDimensions_e18a8b();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
textureDimensions_e18a8b();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
textureDimensions_e18a8b();
|
|
}
|