26 lines
502 B
WebGPU Shading Language
26 lines
502 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_1d<f32>;
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fn textureDimensions_f17acd() {
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var arg_1 = 1i;
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var res : u32 = textureDimensions(arg_0, arg_1);
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prevent_dce = res;
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}
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@group(2) @binding(0) var<storage, read_write> prevent_dce : u32;
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureDimensions_f17acd();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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textureDimensions_f17acd();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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textureDimensions_f17acd();
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}
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