dawn-cmake/test/tint/builtins/gen/var/textureLoad/49f76f.wgsl.expected.wgsl

27 lines
533 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_multisampled_2d<u32>;
fn textureLoad_49f76f() {
var arg_1 = vec2<u32>(1u);
var arg_2 = 1u;
var res : vec4<u32> = textureLoad(arg_0, arg_1, arg_2);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureLoad_49f76f();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureLoad_49f76f();
}
@compute @workgroup_size(1)
fn compute_main() {
textureLoad_49f76f();
}