dawn-cmake/test/tint/builtins/gen/var/textureSampleLevel/36780e.wgsl.expected.wgsl

31 lines
666 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_36780e() {
var arg_2 = vec2<f32>(1.0f);
var arg_3 = 1i;
var arg_4 = 1i;
const arg_5 = vec2<i32>(1i);
var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : f32;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_36780e();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleLevel_36780e();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleLevel_36780e();
}