31 lines
666 B
WebGPU Shading Language
31 lines
666 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_depth_2d_array;
|
|
|
|
@group(1) @binding(1) var arg_1 : sampler;
|
|
|
|
fn textureSampleLevel_36780e() {
|
|
var arg_2 = vec2<f32>(1.0f);
|
|
var arg_3 = 1i;
|
|
var arg_4 = 1i;
|
|
const arg_5 = vec2<i32>(1i);
|
|
var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5);
|
|
prevent_dce = res;
|
|
}
|
|
|
|
@group(2) @binding(0) var<storage, read_write> prevent_dce : f32;
|
|
|
|
@vertex
|
|
fn vertex_main() -> @builtin(position) vec4<f32> {
|
|
textureSampleLevel_36780e();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
@fragment
|
|
fn fragment_main() {
|
|
textureSampleLevel_36780e();
|
|
}
|
|
|
|
@compute @workgroup_size(1)
|
|
fn compute_main() {
|
|
textureSampleLevel_36780e();
|
|
}
|