dawn-cmake/test/tint/builtins/gen/var/textureSampleLevel/dcbecb.wgsl.expected.wgsl

30 lines
648 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_3d<f32>;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_dcbecb() {
var arg_2 = vec3<f32>(1.0f);
var arg_3 = 1.0f;
const arg_4 = vec3<i32>(1i);
var res : vec4<f32> = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_dcbecb();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleLevel_dcbecb();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleLevel_dcbecb();
}