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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
105 lines
2.1 KiB
Plaintext
105 lines
2.1 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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int arr[9];
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};
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struct tint_array_wrapper_1 {
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int arr[2];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void func_i1_(thread int* const x, thread float4* const tint_symbol_4) {
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int a = 0;
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tint_array_wrapper data = {};
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tint_array_wrapper_1 temp = {};
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int i = 0;
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bool x_95 = false;
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bool x_96_phi = false;
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a = 0;
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data.arr[0] = 5;
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while (true) {
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int const x_56 = a;
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int const x_57 = *(x);
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if ((x_56 <= x_57)) {
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} else {
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break;
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}
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int const x_60 = a;
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if ((x_60 <= 10)) {
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int const x_64 = a;
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int const x_66 = a;
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int const x_69 = data.arr[min(x_66, 0)];
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temp.arr[min(x_64, 1)] = x_69;
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int const x_71 = a;
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a = (x_71 + 1);
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}
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}
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i = 0;
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while (true) {
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int const x_77 = i;
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if ((x_77 < 2)) {
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} else {
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break;
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}
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int const x_80 = i;
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int const x_82 = temp.arr[0];
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int const x_83 = i;
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data.arr[x_80] = (x_82 + x_83);
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{
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int const x_86 = i;
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i = (x_86 + 1);
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}
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}
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int const x_89 = data.arr[0];
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bool const x_90 = (x_89 == 5);
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x_96_phi = x_90;
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if (x_90) {
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int const x_94 = data.arr[1];
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x_95 = (x_94 == 6);
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x_96_phi = x_95;
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}
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bool const x_96 = x_96_phi;
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if (x_96) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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void main_1(thread float4* const tint_symbol_5) {
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int i_1 = 0;
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int param = 0;
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i_1 = 1;
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while (true) {
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int const x_43 = i_1;
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if ((x_43 < 6)) {
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} else {
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break;
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}
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int const x_46 = i_1;
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param = x_46;
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func_i1_(&(param), tint_symbol_5);
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{
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int const x_48 = i_1;
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i_1 = (x_48 + 1);
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}
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol() {
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thread float4 tint_symbol_6 = 0.0f;
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main_1(&(tint_symbol_6));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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