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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
64 lines
1.8 KiB
Plaintext
64 lines
1.8 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[4];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct tint_array_wrapper_1 {
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int arr[2];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_5) {
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int i = 0;
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tint_array_wrapper_1 a = {};
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int const x_32 = x_6.x_GLF_uniform_int_values.arr[2].el;
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i = x_32;
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while (true) {
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int const x_37 = i;
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int const x_39 = x_6.x_GLF_uniform_int_values.arr[0].el;
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if ((x_37 < x_39)) {
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} else {
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break;
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}
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int const x_43 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_44 = i;
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int const x_46 = x_6.x_GLF_uniform_int_values.arr[3].el;
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tint_array_wrapper_1 const tint_symbol_3 = {.arr={x_43, ((int2(x_44, x_44) % int2(3, x_46))).y}};
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a = tint_symbol_3;
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{
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int const x_52 = i;
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i = (x_52 + 1);
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}
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}
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int const x_55 = x_6.x_GLF_uniform_int_values.arr[2].el;
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int const x_57 = a.arr[x_55];
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int const x_60 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_63 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_66 = x_6.x_GLF_uniform_int_values.arr[2].el;
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int const x_68 = a.arr[x_66];
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*(tint_symbol_5) = float4(float(x_57), float(x_60), float(x_63), float(x_68));
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_6 = 0.0f;
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main_1(x_6, &(tint_symbol_6));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
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tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_4;
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}
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