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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
75 lines
2.1 KiB
Plaintext
75 lines
2.1 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[5];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct tint_array_wrapper_1 {
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int arr[9];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_5) {
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int a = 0;
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int i = 0;
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tint_array_wrapper_1 indexable = {};
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int const x_38 = x_6.x_GLF_uniform_int_values.arr[2].el;
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a = x_38;
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int const x_40 = x_6.x_GLF_uniform_int_values.arr[3].el;
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i = x_40;
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while (true) {
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int const x_45 = i;
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int const x_47 = x_6.x_GLF_uniform_int_values.arr[0].el;
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if ((x_45 < x_47)) {
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} else {
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break;
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}
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int const x_50 = i;
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int const x_52 = x_6.x_GLF_uniform_int_values.arr[4].el;
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tint_array_wrapper_1 const tint_symbol_3 = {.arr={1, 2, 3, 4, 5, 6, 7, 8, 9}};
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indexable = tint_symbol_3;
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int const x_55 = indexable.arr[(x_50 % x_52)];
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int const x_56 = a;
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a = (x_56 + x_55);
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{
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int const x_58 = i;
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i = (x_58 + 1);
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}
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}
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int const x_60 = a;
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int const x_62 = x_6.x_GLF_uniform_int_values.arr[1].el;
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if ((x_60 == x_62)) {
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int const x_68 = x_6.x_GLF_uniform_int_values.arr[2].el;
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int const x_71 = x_6.x_GLF_uniform_int_values.arr[3].el;
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int const x_74 = x_6.x_GLF_uniform_int_values.arr[3].el;
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int const x_77 = x_6.x_GLF_uniform_int_values.arr[2].el;
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*(tint_symbol_5) = float4(float(x_68), float(x_71), float(x_74), float(x_77));
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} else {
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int const x_81 = x_6.x_GLF_uniform_int_values.arr[3].el;
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float const x_82 = float(x_81);
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*(tint_symbol_5) = float4(x_82, x_82, x_82, x_82);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_6 = 0.0f;
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main_1(x_6, &(tint_symbol_6));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
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tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_4;
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}
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