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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
233 lines
7.0 KiB
Plaintext
233 lines
7.0 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[7];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[3];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
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};
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struct tint_array_wrapper_2 {
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float arr[2];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_4) {
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tint_array_wrapper_2 sums = {};
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int a = 0;
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int b = 0;
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int c = 0;
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int d = 0;
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int e = 0;
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int f = 0;
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int g = 0;
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int h = 0;
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int i = 0;
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int j = 0;
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bool x_215 = false;
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bool x_216_phi = false;
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int const x_20 = x_6.x_GLF_uniform_int_values.arr[1].el;
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float const x_110 = x_8.x_GLF_uniform_float_values.arr[0].el;
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sums.arr[x_20] = x_110;
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int const x_22 = x_6.x_GLF_uniform_int_values.arr[2].el;
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float const x_114 = x_8.x_GLF_uniform_float_values.arr[0].el;
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sums.arr[x_22] = x_114;
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int const x_23 = x_6.x_GLF_uniform_int_values.arr[1].el;
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a = x_23;
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while (true) {
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int const x_24 = a;
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int const x_25 = x_6.x_GLF_uniform_int_values.arr[0].el;
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if ((x_24 < x_25)) {
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} else {
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break;
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}
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int const x_26 = x_6.x_GLF_uniform_int_values.arr[5].el;
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b = x_26;
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while (true) {
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int const x_27 = b;
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int const x_28 = x_6.x_GLF_uniform_int_values.arr[3].el;
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if ((x_27 < x_28)) {
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} else {
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break;
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}
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int const x_29 = x_6.x_GLF_uniform_int_values.arr[6].el;
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c = x_29;
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while (true) {
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int const x_30 = c;
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int const x_31 = x_6.x_GLF_uniform_int_values.arr[4].el;
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if ((x_30 <= x_31)) {
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} else {
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break;
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}
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int const x_32 = x_6.x_GLF_uniform_int_values.arr[1].el;
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d = x_32;
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while (true) {
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int const x_33 = d;
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int const x_34 = x_6.x_GLF_uniform_int_values.arr[6].el;
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if ((x_33 < x_34)) {
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} else {
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break;
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}
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int const x_35 = x_6.x_GLF_uniform_int_values.arr[0].el;
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e = x_35;
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while (true) {
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int const x_36 = e;
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int const x_37 = x_6.x_GLF_uniform_int_values.arr[4].el;
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if ((x_36 <= x_37)) {
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} else {
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break;
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}
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int const x_38 = x_6.x_GLF_uniform_int_values.arr[1].el;
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f = x_38;
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while (true) {
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int const x_39 = f;
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int const x_40 = x_6.x_GLF_uniform_int_values.arr[0].el;
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if ((x_39 < x_40)) {
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} else {
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break;
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}
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int const x_41 = x_6.x_GLF_uniform_int_values.arr[1].el;
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g = x_41;
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while (true) {
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int const x_42 = g;
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int const x_43 = x_6.x_GLF_uniform_int_values.arr[6].el;
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if ((x_42 < x_43)) {
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} else {
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break;
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}
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int const x_44 = x_6.x_GLF_uniform_int_values.arr[1].el;
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h = x_44;
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while (true) {
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int const x_45 = h;
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int const x_46 = x_6.x_GLF_uniform_int_values.arr[0].el;
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if ((x_45 < x_46)) {
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} else {
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break;
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}
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int const x_47 = x_6.x_GLF_uniform_int_values.arr[1].el;
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i = x_47;
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while (true) {
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int const x_48 = i;
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int const x_49 = x_6.x_GLF_uniform_int_values.arr[4].el;
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if ((x_48 < x_49)) {
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} else {
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break;
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}
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int const x_50 = x_6.x_GLF_uniform_int_values.arr[0].el;
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j = x_50;
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while (true) {
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int const x_51 = j;
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int const x_52 = x_6.x_GLF_uniform_int_values.arr[1].el;
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if ((x_51 > x_52)) {
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} else {
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break;
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}
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int const x_53 = a;
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float const x_197 = x_8.x_GLF_uniform_float_values.arr[2].el;
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float const x_199 = sums.arr[x_53];
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sums.arr[x_53] = (x_199 + x_197);
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{
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int const x_54 = j;
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j = (x_54 - 1);
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}
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}
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{
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int const x_56 = i;
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i = (x_56 + 1);
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}
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}
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{
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int const x_58 = h;
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h = (x_58 + 1);
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}
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}
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{
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int const x_60 = g;
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g = (x_60 + 1);
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}
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}
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{
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int const x_62 = f;
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f = (x_62 + 1);
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}
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}
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{
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int const x_64 = e;
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e = (x_64 + 1);
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}
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}
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{
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int const x_66 = d;
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d = (x_66 + 1);
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}
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}
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{
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int const x_68 = c;
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c = (x_68 + 1);
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}
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}
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{
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int const x_70 = b;
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b = (x_70 + 1);
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}
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}
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{
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int const x_72 = a;
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a = (x_72 + 1);
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}
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}
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int const x_74 = x_6.x_GLF_uniform_int_values.arr[1].el;
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float const x_204 = sums.arr[x_74];
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float const x_206 = x_8.x_GLF_uniform_float_values.arr[1].el;
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bool const x_207 = (x_204 == x_206);
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x_216_phi = x_207;
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if (x_207) {
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int const x_75 = x_6.x_GLF_uniform_int_values.arr[2].el;
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float const x_212 = sums.arr[x_75];
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float const x_214 = x_8.x_GLF_uniform_float_values.arr[1].el;
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x_215 = (x_212 == x_214);
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x_216_phi = x_215;
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}
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bool const x_216 = x_216_phi;
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if (x_216) {
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int const x_76 = x_6.x_GLF_uniform_int_values.arr[2].el;
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int const x_77 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_78 = x_6.x_GLF_uniform_int_values.arr[1].el;
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int const x_79 = x_6.x_GLF_uniform_int_values.arr[2].el;
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*(tint_symbol_4) = float4(float(x_76), float(x_77), float(x_78), float(x_79));
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} else {
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int const x_80 = x_6.x_GLF_uniform_int_values.arr[1].el;
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float const x_230 = float(x_80);
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*(tint_symbol_4) = float4(x_230, x_230, x_230, x_230);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, x_8, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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