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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
123 lines
4.4 KiB
Plaintext
Executable File
123 lines
4.4 KiB
Plaintext
Executable File
SKIP: FAILED
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#include <metal_stdlib>
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using namespace metal;
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struct tint_array_wrapper {
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float arr[3];
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};
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struct S {
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tint_array_wrapper numbers;
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};
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element arr[5];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
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};
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struct buf2 {
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/* 0x0000 */ packed_float2 zeroVec;
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};
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struct buf3 {
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/* 0x0000 */ packed_float2 oneVec;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_2 {
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/* 0x0000 */ tint_padded_array_element_1 arr[2];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_2 x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constant buf0& x_15, thread float4* const tint_symbol_6) {
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S obj = {};
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float a = 0.0f;
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float2 x_49 = 0.0f;
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float b = 0.0f;
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float const x_51 = x_7.x_GLF_uniform_float_values.arr[3].el;
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float const x_53 = x_7.x_GLF_uniform_float_values.arr[2].el;
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float const x_55 = x_7.x_GLF_uniform_float_values.arr[4].el;
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tint_array_wrapper const tint_symbol_3 = {.arr={x_51, x_53, x_55}};
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S const tint_symbol_4 = {.numbers=tint_symbol_3};
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obj = tint_symbol_4;
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float const x_59 = x_9.zeroVec.x;
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float const x_62 = x_7.x_GLF_uniform_float_values.arr[0].el;
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obj.numbers.arr[int(x_59)] = x_62;
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float const x_65 = x_9.zeroVec.x;
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float const x_67 = x_7.x_GLF_uniform_float_values.arr[0].el;
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if ((x_65 > x_67)) {
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float2 const x_73 = x_9.zeroVec;
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x_49 = x_73;
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} else {
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float2 const x_75 = x_12.oneVec;
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x_49 = x_75;
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}
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float const x_77 = x_49.y;
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a = x_77;
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float const x_79 = x_7.x_GLF_uniform_float_values.arr[0].el;
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float const x_80 = a;
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int const x_82 = x_15.x_GLF_uniform_int_values.arr[0].el;
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float const x_84 = obj.numbers.arr[x_82];
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b = mix(x_79, x_80, x_84);
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float const x_86 = b;
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float const x_88 = x_7.x_GLF_uniform_float_values.arr[2].el;
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float const x_91 = x_7.x_GLF_uniform_float_values.arr[1].el;
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if ((distance(x_86, x_88) < x_91)) {
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int const x_97 = x_15.x_GLF_uniform_int_values.arr[0].el;
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int const x_100 = x_15.x_GLF_uniform_int_values.arr[1].el;
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int const x_103 = x_15.x_GLF_uniform_int_values.arr[1].el;
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int const x_106 = x_15.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_6) = float4(float(x_97), float(x_100), float(x_103), float(x_106));
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} else {
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int const x_110 = x_15.x_GLF_uniform_int_values.arr[1].el;
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float const x_111 = float(x_110);
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*(tint_symbol_6) = float4(x_111, x_111, x_111, x_111);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf2& x_9 [[buffer(2)]], constant buf3& x_12 [[buffer(3)]], constant buf0& x_15 [[buffer(0)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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main_1(x_7, x_9, x_12, x_15, &(tint_symbol_7));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7};
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tint_symbol_1 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_5;
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}
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T:\tmp\udoo.0.metal:76:8: error: call to 'distance' is ambiguous
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if ((distance(x_86, x_88) < x_91)) {
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^~~~~~~~
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C:\Program Files\Metal Developer Tools\macos\lib\clang\31001.138\include\metal\metal_geometric:481:17: note: candidate function
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METAL_FUNC half distance(half2 x, half2 y)
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^
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C:\Program Files\Metal Developer Tools\macos\lib\clang\31001.138\include\metal\metal_geometric:512:17: note: candidate function
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METAL_FUNC half distance(half3 x, half3 y)
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^
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C:\Program Files\Metal Developer Tools\macos\lib\clang\31001.138\include\metal\metal_geometric:543:17: note: candidate function
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METAL_FUNC half distance(half4 x, half4 y)
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^
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C:\Program Files\Metal Developer Tools\macos\lib\clang\31001.138\include\metal\metal_geometric:648:18: note: candidate function
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METAL_FUNC float distance(float2 x, float2 y)
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^
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C:\Program Files\Metal Developer Tools\macos\lib\clang\31001.138\include\metal\metal_geometric:691:18: note: candidate function
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METAL_FUNC float distance(float3 x, float3 y)
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^
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C:\Program Files\Metal Developer Tools\macos\lib\clang\31001.138\include\metal\metal_geometric:734:18: note: candidate function
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METAL_FUNC float distance(float4 x, float4 y)
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^
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1 error generated.
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