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This adds SPIR-V assembly and WGSL tests derived from VK-GL-CTS commit 571256871c2e2f03995373e1e4a02958d8cd8cf5. The following procedure was followed: - Those .amber files in VK-GL-CTS wholly owned by Google were identified - All GLSL and SPIR-V shaders were extracted from the Amber files and converted into SPIR-V binaries - The compact-ids pass of spirv-opt was applied to each binary - Duplicate binaries were removed - spirv-opt -O was used to obtain an optimized version of each remaining binary, with duplicates discarded - Binaries that failed validation using spirv-val with target environment SPIR-V 1.3 were discarded - Those binaries that tint could not successfully convert into WGSL were put aside for further investigation - SPIR-V assembly versions of the remaining binaries are included in this CL - test-runner with -generate-expected and -generate-skip was used to generate expected .spvasm, .msl, .hlsl and .wgsl outputs for these SPIR-V assembly tests - Each successfully-generated .expected.wgsl is included in this CL again, as a WGLSL test - test-runner with -generate-expected and -generate-skip was used again, to generate expected outputs for these WGSL tests Change-Id: Ibe9baf2729cf97e0b633db9a426f53362a5de540 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58842 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
115 lines
2.7 KiB
Plaintext
115 lines
2.7 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_8, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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int odd_index = 0;
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int even_index = 0;
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int j = 0;
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int ll = 0;
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bool x_59 = false;
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bool x_60_phi = false;
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*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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float const x_53 = (*(tint_symbol_6)).x;
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bool const x_54 = (x_53 < 128.0f);
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x_60_phi = x_54;
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if (x_54) {
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float const x_58 = (*(tint_symbol_6)).y;
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x_59 = (x_58 < 128.0f);
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x_60_phi = x_59;
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}
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bool const x_60 = x_60_phi;
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if (x_60) {
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return;
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}
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odd_index = 0;
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while (true) {
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int const x_11 = odd_index;
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if ((x_11 <= 1)) {
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} else {
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break;
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}
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float const x_70 = (*(tint_symbol_5)).x;
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(*(tint_symbol_5)).x = (x_70 + 0.25f);
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int const x_12 = odd_index;
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odd_index = (x_12 + 1);
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}
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even_index = 1;
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while (true) {
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int const x_14 = even_index;
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if ((x_14 >= 0)) {
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} else {
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break;
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}
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float const x_80 = (*(tint_symbol_5)).x;
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(*(tint_symbol_5)).x = (x_80 + 0.25f);
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float const x_84 = x_8.injectionSwitch.x;
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float const x_86 = x_8.injectionSwitch.y;
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if ((x_84 > x_86)) {
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continue;
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}
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int const x_15 = even_index;
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if ((x_15 >= 1)) {
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discard_fragment();
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}
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j = 1;
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while (true) {
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if (true) {
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} else {
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break;
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}
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int const x_16 = ll;
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if ((x_16 >= 3)) {
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break;
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}
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int const x_17 = ll;
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ll = (x_17 + 1);
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int const x_19 = j;
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if ((as_type<uint>(x_19) < 1u)) {
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{
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int const x_20 = j;
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j = (x_20 + 1);
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}
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continue;
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}
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float const x_106 = x_8.injectionSwitch.x;
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float const x_108 = x_8.injectionSwitch.y;
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if ((x_106 > x_108)) {
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break;
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}
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{
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int const x_20 = j;
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j = (x_20 + 1);
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}
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}
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float const x_113 = x_8.injectionSwitch.x;
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float const x_115 = x_8.injectionSwitch.y;
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if ((x_113 > x_115)) {
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*(tint_symbol_5) = float4(1.0f, 1.0f, 1.0f, 1.0f);
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}
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int const x_22 = even_index;
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even_index = (x_22 - 1);
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_8 [[buffer(0)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(x_8, &(tint_symbol_8), &(tint_symbol_7));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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