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docs/ -> docs/tint/ fuzzers/ -> src/tint/fuzzers/ samples/ -> src/tint/cmd/ src/ -> src/tint/ test/ -> test/tint/ BUG=tint:1418,tint:1433 Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
26 lines
708 B
WebGPU Shading Language
26 lines
708 B
WebGPU Shading Language
@group(0) @binding(0) var Sampler : sampler;
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@group(0) @binding(1) var randomTexture : texture_2d<f32>;
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@group(0) @binding(2) var depthTexture : texture_2d<f32>;
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@stage(fragment)
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fn main(@location(0) vUV : vec2<f32>) -> @location(0) vec4<f32> {
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let random : vec3<f32> = textureSample(randomTexture, Sampler, vUV).rgb;
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var i = 0;
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loop {
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if ((i < 1)) {
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} else {
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break;
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}
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let offset : vec3<f32> = vec3<f32>(random.x);
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if (((((offset.x < 0.0) || (offset.y < 0.0)) || (offset.x > 1.0)) || (offset.y > 1.0))) {
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i = (i + 1);
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continue;
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}
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let sampleDepth : f32 = textureSample(depthTexture, Sampler, offset.xy).r;
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i = (i + 1);
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}
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return vec4<f32>(1.0);
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}
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