dawn-cmake/test/tint/builtins/gen/textureDimensions/ba1481.wgsl.expected.glsl
Ben Clayton 1d882f55b7 Revert "Add External Texture Gamma/Gamut Correction"
This reverts commit 857175e59b39e42fd21092fd4a96af9ea2c30297.

Reason for revert: Suspected change for Dawn -> Chromium roll failures:

* https://chromium-review.googlesource.com/c/chromium/src/+/3607875/
* https://ci.chromium.org/ui/p/chromium/builders/try/mac-rel/982037/overview
* https://chrome-public-gold.skia.org/search?issue=3607875&crs=gerrit&patchsets=3&corpus=chrome-gpu


Original change's description:
> Add External Texture Gamma/Gamut Correction
>
> Adds configurable gamma and gamut correction in Tint's external texture
> transform. Adds constants in Dawn to perform correct conversion from
> BT.709 to sRGB.
>
> Bug: dawn:1082
> Change-Id: Id5eecc37f0224541bf36e2f9757e7e2047e4b66b
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87666
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Reviewed-by: Ben Clayton <bclayton@google.com>
> Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>

TBR=cwallez@chromium.org,enga@chromium.org,brandon1.jones@intel.com,bclayton@google.com,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: Id3880e506172a18ff1258462c8c4cedb5c51c235
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:1082
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88001
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-04-26 12:20:02 +00:00

83 lines
1.6 KiB
GLSL

#version 310 es
struct ExternalTextureParams {
uint numPlanes;
mat3x4 yuvToRgbConversionMatrix;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
mat3x4 yuvToRgbConversionMatrix;
} ext_tex_params;
uniform highp sampler2D arg_0_1;
void textureDimensions_ba1481() {
ivec2 res = textureSize(arg_0_1, 0);
}
vec4 vertex_main() {
textureDimensions_ba1481();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
struct ExternalTextureParams {
uint numPlanes;
mat3x4 yuvToRgbConversionMatrix;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
mat3x4 yuvToRgbConversionMatrix;
} ext_tex_params;
uniform highp sampler2D arg_0_1;
void textureDimensions_ba1481() {
ivec2 res = textureSize(arg_0_1, 0);
}
void fragment_main() {
textureDimensions_ba1481();
}
void main() {
fragment_main();
return;
}
#version 310 es
struct ExternalTextureParams {
uint numPlanes;
mat3x4 yuvToRgbConversionMatrix;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
mat3x4 yuvToRgbConversionMatrix;
} ext_tex_params;
uniform highp sampler2D arg_0_1;
void textureDimensions_ba1481() {
ivec2 res = textureSize(arg_0_1, 0);
}
void compute_main() {
textureDimensions_ba1481();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}