dawn-cmake/test/tint/builtins/textureLoad/texture_external_param.wgsl.expected.hlsl
Ben Clayton 1d882f55b7 Revert "Add External Texture Gamma/Gamut Correction"
This reverts commit 857175e59b39e42fd21092fd4a96af9ea2c30297.

Reason for revert: Suspected change for Dawn -> Chromium roll failures:

* https://chromium-review.googlesource.com/c/chromium/src/+/3607875/
* https://ci.chromium.org/ui/p/chromium/builders/try/mac-rel/982037/overview
* https://chrome-public-gold.skia.org/search?issue=3607875&crs=gerrit&patchsets=3&corpus=chrome-gpu


Original change's description:
> Add External Texture Gamma/Gamut Correction
>
> Adds configurable gamma and gamut correction in Tint's external texture
> transform. Adds constants in Dawn to perform correct conversion from
> BT.709 to sRGB.
>
> Bug: dawn:1082
> Change-Id: Id5eecc37f0224541bf36e2f9757e7e2047e4b66b
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87666
> Kokoro: Kokoro <noreply+kokoro@google.com>
> Reviewed-by: Ben Clayton <bclayton@google.com>
> Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com>

TBR=cwallez@chromium.org,enga@chromium.org,brandon1.jones@intel.com,bclayton@google.com,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: Id3880e506172a18ff1258462c8c4cedb5c51c235
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:1082
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/88001
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
2022-04-26 12:20:02 +00:00

69 lines
2.1 KiB
HLSL

struct ExternalTextureParams {
uint numPlanes;
float3x4 yuvToRgbConversionMatrix;
};
Texture2D<float4> ext_tex_plane_1 : register(t1, space1);
cbuffer cbuffer_ext_tex_params : register(b2, space1) {
uint4 ext_tex_params[4];
};
Texture2D<float4> arg_0 : register(t0, space1);
float4 textureLoadExternal(Texture2D<float4> plane0, Texture2D<float4> plane1, int2 coord, ExternalTextureParams params) {
float3 color = float3(0.0f, 0.0f, 0.0f);
if ((params.numPlanes == 1u)) {
color = plane0.Load(int3(coord, 0)).rgb;
} else {
color = mul(params.yuvToRgbConversionMatrix, float4(plane0.Load(int3(coord, 0)).r, plane1.Load(int3(coord, 0)).rg, 1.0f));
}
return float4(color, 1.0f);
}
float4 textureLoad2d(Texture2D<float4> tint_symbol, Texture2D<float4> ext_tex_plane_1_1, ExternalTextureParams ext_tex_params_1, int2 coords) {
return textureLoadExternal(tint_symbol, ext_tex_plane_1_1, coords, ext_tex_params_1);
}
float3x4 tint_symbol_4(uint4 buffer[4], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
const uint scalar_offset_2 = ((offset + 32u)) / 4;
return float3x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(buffer[scalar_offset_2 / 4]));
}
ExternalTextureParams tint_symbol_2(uint4 buffer[4], uint offset) {
const uint scalar_offset_3 = ((offset + 0u)) / 4;
const ExternalTextureParams tint_symbol_6 = {buffer[scalar_offset_3 / 4][scalar_offset_3 % 4], tint_symbol_4(buffer, (offset + 16u))};
return tint_symbol_6;
}
void doTextureLoad() {
float4 res = textureLoad2d(arg_0, ext_tex_plane_1, tint_symbol_2(ext_tex_params, 0u), int2(0, 0));
}
struct tint_symbol_1 {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
doTextureLoad();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol_1 vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol_1 wrapper_result = (tint_symbol_1)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
doTextureLoad();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
doTextureLoad();
return;
}