mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-31 19:51:24 +00:00
Use of semicolons is still supported, but deprecated. Also updates the parsing methods for structures to better match the WGSL grammar. Bug: tint:1475 Change-Id: I7675ba42c13f91080b0ac173c352e0092021f80b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/84380 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com>
33 lines
684 B
WebGPU Shading Language
33 lines
684 B
WebGPU Shading Language
struct Uniforms {
|
|
modelViewProjectionMatrix : mat4x4<f32>,
|
|
}
|
|
|
|
@binding(0) @group(0) var<uniform> uniforms : Uniforms;
|
|
|
|
struct VertexInput {
|
|
@location(0)
|
|
cur_position : vec4<f32>,
|
|
@location(1)
|
|
color : vec4<f32>,
|
|
}
|
|
|
|
struct VertexOutput {
|
|
@location(0)
|
|
vtxFragColor : vec4<f32>,
|
|
@builtin(position)
|
|
Position : vec4<f32>,
|
|
}
|
|
|
|
@stage(vertex)
|
|
fn vtx_main(input : VertexInput) -> VertexOutput {
|
|
var output : VertexOutput;
|
|
output.Position = (uniforms.modelViewProjectionMatrix * input.cur_position);
|
|
output.vtxFragColor = input.color;
|
|
return output;
|
|
}
|
|
|
|
@stage(fragment)
|
|
fn frag_main(@location(0) fragColor : vec4<f32>) -> @location(0) vec4<f32> {
|
|
return fragColor;
|
|
}
|