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Use of semicolons is still supported, but deprecated. Also updates the parsing methods for structures to better match the WGSL grammar. Bug: tint:1475 Change-Id: I7675ba42c13f91080b0ac173c352e0092021f80b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/84380 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com>
41 lines
799 B
WebGPU Shading Language
41 lines
799 B
WebGPU Shading Language
struct buf0 {
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fourtytwo : f32,
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}
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@group(0) @binding(0) var<uniform> x_5 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var x_36 : bool;
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var x_37_phi : bool;
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let x_23 : f32 = x_5.fourtytwo;
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let x_25 : f32 = x_5.fourtytwo;
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let x_27 : bool = (clamp(1.0, x_23, x_25) > 42.0);
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x_37_phi = x_27;
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if (!(x_27)) {
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let x_32 : f32 = x_5.fourtytwo;
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let x_34 : f32 = x_5.fourtytwo;
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x_36 = (clamp(1.0, x_32, x_34) < 42.0);
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x_37_phi = x_36;
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}
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let x_37 : bool = x_37_phi;
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if (x_37) {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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} else {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@stage(fragment)
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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