jchen10 ef62b58cf9 Skip Gamma and Gamut conversions for BT.709->SRGB
This introduces a new field 'doYuvToRgbConversionOnly' in
ExternalTextureParams to have the WGSL only do yuv->rgb conversion for
better performance. User studies shows that users don't really care
about the Gamma difference between 2.4 and 2.2.
https://source.chromium.org/chromium/chromium/src/+/main:ui/gfx/color_space.cc;l=1022;drc=a1dbb594a6741a400db35fe3678e77bad2504ea4

Bug: dawn:1082
Bug: dawn:1466
Change-Id: I61c0fe65c5969d8a61c267c202c8dd64c259ed8a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92901
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
2022-06-22 03:14:26 +00:00

140 lines
2.8 KiB
GLSL

#version 310 es
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
} ext_tex_params;
uniform highp sampler2D arg_0_1;
void textureDimensions_ba1481() {
ivec2 res = textureSize(arg_0_1, 0);
}
vec4 vertex_main() {
textureDimensions_ba1481();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
} ext_tex_params;
uniform highp sampler2D arg_0_1;
void textureDimensions_ba1481() {
ivec2 res = textureSize(arg_0_1, 0);
}
void fragment_main() {
textureDimensions_ba1481();
}
void main() {
fragment_main();
return;
}
#version 310 es
struct GammaTransferParams {
float G;
float A;
float B;
float C;
float D;
float E;
float F;
uint padding;
};
struct ExternalTextureParams {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
};
layout(binding = 2) uniform ExternalTextureParams_1 {
uint numPlanes;
uint doYuvToRgbConversionOnly;
mat3x4 yuvToRgbConversionMatrix;
GammaTransferParams gammaDecodeParams;
GammaTransferParams gammaEncodeParams;
mat3 gamutConversionMatrix;
} ext_tex_params;
uniform highp sampler2D arg_0_1;
void textureDimensions_ba1481() {
ivec2 res = textureSize(arg_0_1, 0);
}
void compute_main() {
textureDimensions_ba1481();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}