70 lines
2.0 KiB
WebGPU Shading Language
70 lines
2.0 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 10>;
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struct buf1 {
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x_GLF_uniform_int_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<f32, 1>;
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struct buf0 {
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x_GLF_uniform_float_values : Arr_1;
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};
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[[group(0), binding(1)]] var<uniform> x_7 : buf1;
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[[group(0), binding(0)]] var<uniform> x_9 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var nan : f32;
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var undefined : vec4<f32>;
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var x_83 : bool;
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var x_84_phi : bool;
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nan = bitcast<f32>(-1);
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let x_43 : i32 = x_7.x_GLF_uniform_int_values[0];
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let x_46 : i32 = x_7.x_GLF_uniform_int_values[1];
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let x_49 : i32 = x_7.x_GLF_uniform_int_values[2];
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let x_52 : i32 = x_7.x_GLF_uniform_int_values[3];
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let x_56 : i32 = x_7.x_GLF_uniform_int_values[4];
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let x_59 : i32 = x_7.x_GLF_uniform_int_values[5];
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let x_62 : i32 = x_7.x_GLF_uniform_int_values[6];
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let x_65 : i32 = x_7.x_GLF_uniform_int_values[7];
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let x_68 : f32 = nan;
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undefined = mix(vec4<f32>(f32(x_43), f32(x_46), f32(x_49), f32(x_52)), vec4<f32>(f32(x_56), f32(x_59), f32(x_62), f32(x_65)), vec4<f32>(x_68, x_68, x_68, x_68));
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let x_72 : i32 = x_7.x_GLF_uniform_int_values[0];
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let x_74 : i32 = x_7.x_GLF_uniform_int_values[9];
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let x_75 : bool = (x_72 == x_74);
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x_84_phi = x_75;
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if (!(x_75)) {
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let x_80 : f32 = undefined.x;
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let x_82 : f32 = x_9.x_GLF_uniform_float_values[0];
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x_83 = (x_80 > x_82);
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x_84_phi = x_83;
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}
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let x_84 : bool = x_84_phi;
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if (x_84) {
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let x_89 : i32 = x_7.x_GLF_uniform_int_values[0];
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let x_92 : i32 = x_7.x_GLF_uniform_int_values[8];
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let x_95 : i32 = x_7.x_GLF_uniform_int_values[8];
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let x_98 : i32 = x_7.x_GLF_uniform_int_values[0];
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x_GLF_color = vec4<f32>(f32(x_89), f32(x_92), f32(x_95), f32(x_98));
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} else {
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let x_102 : i32 = x_7.x_GLF_uniform_int_values[8];
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let x_103 : f32 = f32(x_102);
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x_GLF_color = vec4<f32>(x_103, x_103, x_103, x_103);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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