52 lines
925 B
WebGPU Shading Language
52 lines
925 B
WebGPU Shading Language
struct buf0 {
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one : f32;
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};
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var<private> x_GLF_color : vec4<f32>;
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[[group(0), binding(0)]] var<uniform> x_5 : buf0;
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fn main_1() {
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var x_30 : bool;
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var x_31_phi : bool;
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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let x_23 : f32 = x_5.one;
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let x_24 : bool = (x_23 < 0.0);
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x_31_phi = x_24;
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if (!(x_24)) {
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let x_29 : f32 = x_5.one;
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x_30 = (x_29 < 1.0);
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x_31_phi = x_30;
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}
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let x_31 : bool = x_31_phi;
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if (x_31) {
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return;
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}
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let x_35 : f32 = x_5.one;
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if ((x_35 < 0.0)) {
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loop {
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let x_45 : f32 = x_5.one;
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if ((x_45 < 0.0)) {
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} else {
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break;
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}
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x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
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break;
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}
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} else {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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