55 lines
870 B
WebGPU Shading Language
55 lines
870 B
WebGPU Shading Language
struct buf0 {
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three : i32;
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};
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[[group(0), binding(0)]] var<uniform> x_7 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : i32;
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var i : i32;
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a = 0;
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i = 0;
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loop {
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let x_31 : i32 = i;
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let x_33 : i32 = x_7.three;
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if ((x_31 < (7 + x_33))) {
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} else {
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break;
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}
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let x_37 : i32 = i;
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switch(x_37) {
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case 7, 8: {
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let x_40 : i32 = a;
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a = (x_40 + 1);
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}
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default: {
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}
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}
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continuing {
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let x_42 : i32 = i;
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i = (x_42 + 1);
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}
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}
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let x_44 : i32 = a;
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if ((x_44 == 2)) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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