74 lines
1.3 KiB
WebGPU Shading Language
74 lines
1.3 KiB
WebGPU Shading Language
struct buf0 {
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injectionSwitch : vec2<f32>;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var i : i32;
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var value : i32;
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var y : f32;
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var x_31_phi : i32;
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i = 0;
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x_31_phi = 0;
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loop {
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let x_31 : i32 = x_31_phi;
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let x_37 : f32 = x_6.injectionSwitch.x;
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if ((x_31 < (2 + i32(x_37)))) {
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} else {
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break;
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}
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var x_55_phi : f32;
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var x_46_phi : f32;
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value = x_31;
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y = 0.5;
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x_55_phi = 0.5;
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x_46_phi = 0.5;
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switch(x_31) {
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case 0: {
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let x_54 : f32 = (0.5 + 0.5);
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y = x_54;
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x_55_phi = x_54;
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fallthrough;
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}
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case 1: {
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let x_55 : f32 = x_55_phi;
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let x_47 : f32 = clamp(1.0, 0.5, x_55);
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y = x_47;
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x_46_phi = x_47;
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fallthrough;
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}
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default: {
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fallthrough;
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}
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case 2: {
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let x_46 : f32 = x_46_phi;
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if ((x_46 == 1.0)) {
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x_GLF_color = vec4<f32>(f32((x_31 + 1)), 0.0, 0.0, 1.0);
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return;
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}
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}
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}
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continuing {
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let x_32 : i32 = (x_31 + 1);
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i = x_32;
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x_31_phi = x_32;
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}
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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