dawn-cmake/test/tint/array/assign_to_function_var.wgsl.expected.dxc.hlsl
Peng Huang c00ff7f3c7 [tint] do not emit space for binding group 0
D3D11 only supports HLSL SM5.0 which doesn't support `space`
(binding group in WGSL). So for D3D11, only one binding group will be
used, and tint will not emit `space` for HLSL, so shaders can be used
with D3D11.

Bug: dawn:1705
Change-Id: Ie0e9868137f10762c5243e188d76f5e41879c2bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125080
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2023-03-31 17:55:19 +00:00

71 lines
1.7 KiB
HLSL

[numthreads(1, 1, 1)]
void unused_entry_point() {
return;
}
struct S {
int4 arr[4];
};
static int4 src_private[4] = (int4[4])0;
groupshared int4 src_workgroup[4];
cbuffer cbuffer_src_uniform : register(b0) {
uint4 src_uniform[4];
};
RWByteAddressBuffer src_storage : register(u1);
typedef int4 ret_arr_ret[4];
ret_arr_ret ret_arr() {
const int4 tint_symbol_2[4] = (int4[4])0;
return tint_symbol_2;
}
S ret_struct_arr() {
const S tint_symbol_3 = (S)0;
return tint_symbol_3;
}
typedef int4 src_uniform_load_ret[4];
src_uniform_load_ret src_uniform_load(uint offset) {
int4 arr_1[4] = (int4[4])0;
{
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
const uint scalar_offset = ((offset + (i * 16u))) / 4;
arr_1[i] = asint(src_uniform[scalar_offset / 4]);
}
}
return arr_1;
}
typedef int4 src_storage_load_ret[4];
src_storage_load_ret src_storage_load(uint offset) {
int4 arr_2[4] = (int4[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr_2[i_1] = asint(src_storage.Load4((offset + (i_1 * 16u))));
}
}
return arr_2;
}
void foo(int4 src_param[4]) {
int4 src_function[4] = (int4[4])0;
int4 tint_symbol[4] = (int4[4])0;
const int4 tint_symbol_4[4] = {(1).xxxx, (2).xxxx, (3).xxxx, (3).xxxx};
tint_symbol = tint_symbol_4;
tint_symbol = src_param;
tint_symbol = ret_arr();
const int4 src_let[4] = (int4[4])0;
tint_symbol = src_let;
tint_symbol = src_function;
tint_symbol = src_private;
tint_symbol = src_workgroup;
const S tint_symbol_1 = ret_struct_arr();
tint_symbol = tint_symbol_1.arr;
tint_symbol = src_uniform_load(0u);
tint_symbol = src_storage_load(0u);
int dst_nested[4][3][2] = (int[4][3][2])0;
int src_nested[4][3][2] = (int[4][3][2])0;
dst_nested = src_nested;
}