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This CL make transform AddBlockAttribute always try to wrap types used by buffer variables into a struct, in order to generate valid GLSL code for assigning one buffer struct variable to another buffer struct variable. Fixed: tint:1735 Change-Id: I009d8a9ca7ecea1dc0ad6164275c964a18acb33f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108023 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
37 lines
719 B
GLSL
37 lines
719 B
GLSL
#version 310 es
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struct UBO {
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int dynamic_idx;
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uint pad;
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uint pad_1;
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uint pad_2;
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};
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layout(binding = 0, std140) uniform ubo_block_ubo {
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UBO inner;
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} ubo;
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struct S {
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int data[64];
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};
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struct Result {
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int tint_symbol;
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};
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layout(binding = 1, std430) buffer result_block_ssbo {
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Result inner;
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} result;
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void f() {
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S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0));
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s.data[ubo.inner.dynamic_idx] = 1;
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result.inner.tint_symbol = s.data[3];
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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