dawn-cmake/test/tint/shader_io/fragment_input_builtins_struct.wgsl.expected.glsl
Ben Clayton f1f56b2d3c tint/writer/glsl: Set default precision to highp
WGSL states that `f32` is a IEEE-754 binary32. mediump precision guarantees are much smaller than highp, and using mediump can break code generated by tint.

Change-Id: I8a129c4c8ac078c785e0d5d7d21f19ed6b3620b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123400
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2023-03-09 19:58:23 +00:00

24 lines
541 B
GLSL

#version 310 es
#extension GL_OES_sample_variables : require
precision highp float;
struct FragmentInputs {
vec4 position;
bool front_facing;
uint sample_index;
uint sample_mask;
};
void tint_symbol(FragmentInputs inputs) {
if (inputs.front_facing) {
vec4 foo = inputs.position;
uint bar = (inputs.sample_index + inputs.sample_mask);
}
}
void main() {
FragmentInputs tint_symbol_1 = FragmentInputs(gl_FragCoord, gl_FrontFacing, uint(gl_SampleID), uint(gl_SampleMaskIn[0]));
tint_symbol(tint_symbol_1);
return;
}