dawn-cmake/test/tint/shader_io/fragment_output_builtins.wgsl.expected.glsl
Ben Clayton f1f56b2d3c tint/writer/glsl: Set default precision to highp
WGSL states that `f32` is a IEEE-754 binary32. mediump precision guarantees are much smaller than highp, and using mediump can break code generated by tint.

Change-Id: I8a129c4c8ac078c785e0d5d7d21f19ed6b3620b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123400
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2023-03-09 19:58:23 +00:00

26 lines
376 B
GLSL

#version 310 es
precision highp float;
float main1() {
return 1.0f;
}
void main() {
float inner_result = main1();
gl_FragDepth = inner_result;
return;
}
#version 310 es
#extension GL_OES_sample_variables : require
precision highp float;
uint main2() {
return 1u;
}
void main() {
uint inner_result = main2();
gl_SampleMask[0] = int(inner_result);
return;
}