dawn-cmake/test/shader_io/fragment_input_locations.wg...

19 lines
428 B
HLSL

struct tint_symbol_1 {
int loc0 : TEXCOORD0;
uint loc1 : TEXCOORD1;
float loc2 : TEXCOORD2;
float4 loc3 : TEXCOORD3;
};
void main(tint_symbol_1 tint_symbol) {
const int loc0 = tint_symbol.loc0;
const uint loc1 = tint_symbol.loc1;
const float loc2 = tint_symbol.loc2;
const float4 loc3 = tint_symbol.loc3;
const int i = loc0;
const uint u = loc1;
const float f = loc2;
const float4 v = loc3;
return;
}