dawn-cmake/test/shader_io/fragment_output_locations.w...

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
int value [[color(0)]];
};
struct tint_symbol_1 {
uint value [[color(1)]];
};
struct tint_symbol_2 {
float value [[color(2)]];
};
struct tint_symbol_3 {
float4 value [[color(3)]];
};
fragment tint_symbol main0() {
tint_symbol const tint_symbol_4 = {.value=1};
return tint_symbol_4;
}
fragment tint_symbol_1 main1() {
tint_symbol_1 const tint_symbol_5 = {.value=1u};
return tint_symbol_5;
}
fragment tint_symbol_2 main2() {
tint_symbol_2 const tint_symbol_6 = {.value=1.0f};
return tint_symbol_6;
}
fragment tint_symbol_3 main3() {
tint_symbol_3 const tint_symbol_7 = {.value=float4(1.0f, 2.0f, 3.0f, 4.0f)};
return tint_symbol_7;
}