18 lines
365 B
WebGPU Shading Language
18 lines
365 B
WebGPU Shading Language
[[block]]
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struct S {
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[[align(64)]] [[location(0)]] f : f32;
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[[size(32)]] [[location(1)]] u : u32;
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[[align(128)]] [[builtin(position)]] v : vec4<f32>;
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};
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[[group(0), binding(0)]]
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var<storage, write> output : S;
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[[stage(fragment)]]
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fn frag_main(input : S) {
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let f : f32 = input.f;
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let u : u32 = input.u;
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let v : vec4<f32> = input.v;
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output = input;
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}
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