dawn-cmake/test/shader_io/vertex_input_builtins_struc...

19 lines
524 B
HLSL

struct VertexInputs {
uint vertex_index;
uint instance_index;
};
struct tint_symbol_1 {
uint vertex_index : SV_VertexID;
uint instance_index : SV_InstanceID;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const VertexInputs inputs = {tint_symbol.vertex_index, tint_symbol.instance_index};
const uint foo = (inputs.vertex_index + inputs.instance_index);
const tint_symbol_2 tint_symbol_3 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_3;
}