dawn-cmake/test/shader_io/vertex_input_locations.wgsl...

23 lines
579 B
HLSL

struct tint_symbol_1 {
int loc0 : TEXCOORD0;
uint loc1 : TEXCOORD1;
float loc2 : TEXCOORD2;
float4 loc3 : TEXCOORD3;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const int loc0 = tint_symbol.loc0;
const uint loc1 = tint_symbol.loc1;
const float loc2 = tint_symbol.loc2;
const float4 loc3 = tint_symbol.loc3;
const int i = loc0;
const uint u = loc1;
const float f = loc2;
const float4 v = loc3;
const tint_symbol_2 tint_symbol_3 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_3;
}