20 lines
392 B
WebGPU Shading Language
20 lines
392 B
WebGPU Shading Language
struct VertexInputs {
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[[location(0)]]
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loc0 : i32;
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[[location(1)]]
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loc1 : u32;
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[[location(2)]]
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loc2 : f32;
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[[location(3)]]
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loc3 : vec4<f32>;
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};
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[[stage(vertex)]]
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fn main(inputs : VertexInputs) -> [[builtin(position)]] vec4<f32> {
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let i : i32 = inputs.loc0;
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let u : u32 = inputs.loc1;
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let f : f32 = inputs.loc2;
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let v : vec4<f32> = inputs.loc3;
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return vec4<f32>();
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}
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