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This CL updates the clang format files to have a single shared format between Dawn and Tint. The major changes are tabs are 4 spaces, lines are 100 columns and namespaces are not indented. Bug: dawn:1339 Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/opengl/BindGroupLayoutGL.h"
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namespace dawn::native::opengl {
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BindGroupLayout::BindGroupLayout(DeviceBase* device,
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const BindGroupLayoutDescriptor* descriptor,
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PipelineCompatibilityToken pipelineCompatibilityToken)
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: BindGroupLayoutBase(device, descriptor, pipelineCompatibilityToken),
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mBindGroupAllocator(MakeFrontendBindGroupAllocator<BindGroup>(4096)) {}
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Ref<BindGroup> BindGroupLayout::AllocateBindGroup(Device* device,
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const BindGroupDescriptor* descriptor) {
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return AcquireRef(mBindGroupAllocator.Allocate(device, descriptor));
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}
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void BindGroupLayout::DeallocateBindGroup(BindGroup* bindGroup) {
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mBindGroupAllocator.Deallocate(bindGroup);
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}
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} // namespace dawn::native::opengl
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