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With this CL, GL backend and other backends will use the similar way to track buffer usage, so the GL MapAsync(Write) will not synchronize GL commands anymore. Change-Id: I9f8dfeb58faaed09ed62550371a30a680cd607d5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118140 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
195 lines
5.9 KiB
C++
195 lines
5.9 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/native/opengl/BufferGL.h"
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#include <algorithm>
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#include <utility>
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#include <vector>
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#include "dawn/native/CommandBuffer.h"
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#include "dawn/native/opengl/DeviceGL.h"
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namespace dawn::native::opengl {
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// Buffer
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// static
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ResultOrError<Ref<Buffer>> Buffer::CreateInternalBuffer(Device* device,
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const BufferDescriptor* descriptor,
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bool shouldLazyClear) {
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Ref<Buffer> buffer = AcquireRef(new Buffer(device, descriptor, shouldLazyClear));
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if (descriptor->mappedAtCreation) {
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DAWN_TRY(buffer->MapAtCreationInternal());
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}
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return std::move(buffer);
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}
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Buffer::Buffer(Device* device, const BufferDescriptor* descriptor)
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: BufferBase(device, descriptor) {
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const OpenGLFunctions& gl = device->GetGL();
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// Allocate at least 4 bytes so clamped accesses are always in bounds.
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mAllocatedSize = std::max(GetSize(), uint64_t(4u));
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gl.GenBuffers(1, &mBuffer);
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gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
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// The buffers with mappedAtCreation == true will be initialized in
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// BufferBase::MapAtCreation().
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if (device->IsToggleEnabled(Toggle::NonzeroClearResourcesOnCreationForTesting) &&
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!descriptor->mappedAtCreation) {
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std::vector<uint8_t> clearValues(mAllocatedSize, 1u);
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gl.BufferData(GL_ARRAY_BUFFER, mAllocatedSize, clearValues.data(), GL_STATIC_DRAW);
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} else {
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// Buffers start uninitialized if you pass nullptr to glBufferData.
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gl.BufferData(GL_ARRAY_BUFFER, mAllocatedSize, nullptr, GL_STATIC_DRAW);
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}
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TrackUsage();
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}
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Buffer::Buffer(Device* device, const BufferDescriptor* descriptor, bool shouldLazyClear)
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: Buffer(device, descriptor) {
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if (!shouldLazyClear) {
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SetIsDataInitialized();
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}
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}
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Buffer::~Buffer() = default;
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GLuint Buffer::GetHandle() const {
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return mBuffer;
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}
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bool Buffer::EnsureDataInitialized() {
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if (!NeedsInitialization()) {
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return false;
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}
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InitializeToZero();
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return true;
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}
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bool Buffer::EnsureDataInitializedAsDestination(uint64_t offset, uint64_t size) {
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if (!NeedsInitialization()) {
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return false;
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}
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if (IsFullBufferRange(offset, size)) {
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SetIsDataInitialized();
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return false;
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}
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InitializeToZero();
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return true;
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}
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bool Buffer::EnsureDataInitializedAsDestination(const CopyTextureToBufferCmd* copy) {
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if (!NeedsInitialization()) {
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return false;
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}
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if (IsFullBufferOverwrittenInTextureToBufferCopy(copy)) {
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SetIsDataInitialized();
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return false;
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}
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InitializeToZero();
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return true;
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}
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void Buffer::InitializeToZero() {
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ASSERT(NeedsInitialization());
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const uint64_t size = GetAllocatedSize();
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Device* device = ToBackend(GetDevice());
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const OpenGLFunctions& gl = device->GetGL();
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const std::vector<uint8_t> clearValues(size, 0u);
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gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
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gl.BufferSubData(GL_ARRAY_BUFFER, 0, size, clearValues.data());
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device->IncrementLazyClearCountForTesting();
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TrackUsage();
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SetIsDataInitialized();
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}
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bool Buffer::IsCPUWritableAtCreation() const {
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// TODO(enga): All buffers in GL can be mapped. Investigate if mapping them will cause the
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// driver to migrate it to shared memory.
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return true;
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}
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MaybeError Buffer::MapAtCreationImpl() {
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const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
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gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
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mMappedData = gl.MapBufferRange(GL_ARRAY_BUFFER, 0, GetSize(), GL_MAP_WRITE_BIT);
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return {};
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}
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MaybeError Buffer::MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) {
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const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
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// It is an error to map an empty range in OpenGL. We always have at least a 4-byte buffer
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// so we extend the range to be 4 bytes.
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if (size == 0) {
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if (offset != 0) {
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offset -= 4;
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}
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size = 4;
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}
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EnsureDataInitialized();
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// This does GPU->CPU synchronization, we could require a high
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// version of OpenGL that would let us map the buffer unsynchronized.
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gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
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void* mappedData = nullptr;
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if (mode & wgpu::MapMode::Read) {
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mappedData = gl.MapBufferRange(GL_ARRAY_BUFFER, offset, size, GL_MAP_READ_BIT);
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} else {
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ASSERT(mode & wgpu::MapMode::Write);
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mappedData = gl.MapBufferRange(GL_ARRAY_BUFFER, offset, size,
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GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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}
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// The frontend asks that the pointer returned by GetMappedPointer is from the start of
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// the resource but OpenGL gives us the pointer at offset. Remove the offset.
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mMappedData = static_cast<uint8_t*>(mappedData) - offset;
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return {};
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}
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void* Buffer::GetMappedPointer() {
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// The mapping offset has already been removed.
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return mMappedData;
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}
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void Buffer::UnmapImpl() {
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const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
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gl.BindBuffer(GL_ARRAY_BUFFER, mBuffer);
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gl.UnmapBuffer(GL_ARRAY_BUFFER);
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mMappedData = nullptr;
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}
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void Buffer::DestroyImpl() {
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const OpenGLFunctions& gl = ToBackend(GetDevice())->GetGL();
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BufferBase::DestroyImpl();
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gl.DeleteBuffers(1, &mBuffer);
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mBuffer = 0;
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}
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} // namespace dawn::native::opengl
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