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This CL updates the clang format files to have a single shared format between Dawn and Tint. The major changes are tabs are 4 spaces, lines are 100 columns and namespaces are not indented. Bug: dawn:1339 Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_OPENGL_COMMANDBUFFERGL_H_
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#define SRC_DAWN_NATIVE_OPENGL_COMMANDBUFFERGL_H_
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#include "dawn/native/CommandBuffer.h"
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namespace dawn::native {
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struct BeginRenderPassCmd;
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} // namespace dawn::native
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namespace dawn::native::opengl {
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class Device;
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struct OpenGLFunctions;
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class CommandBuffer final : public CommandBufferBase {
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public:
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CommandBuffer(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
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MaybeError Execute();
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private:
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MaybeError ExecuteComputePass();
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MaybeError ExecuteRenderPass(BeginRenderPassCmd* renderPass);
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};
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// Like glTexSubImage*, the "data" argument is either a pointer to image data or
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// an offset if a PBO is bound.
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void DoTexSubImage(const OpenGLFunctions& gl,
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const TextureCopy& destination,
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const void* data,
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const TextureDataLayout& dataLayout,
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const Extent3D& copySize);
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} // namespace dawn::native::opengl
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#endif // SRC_DAWN_NATIVE_OPENGL_COMMANDBUFFERGL_H_
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