dawn-cmake/build_overrides
Corentin Wallez d11cc3961a Split third_party/BUILD.gn in per-project files.
Bug: chromium:1064305

Change-Id: I6fc2da97e20865b62ff34a9d1c3f42120ac90348
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19202
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-10 08:24:00 +00:00
..
build.gni GN: Use the hermetic XCode if available. 2020-03-06 12:25:20 +00:00
dawn.gni Split third_party/BUILD.gn in per-project files. 2020-04-10 08:24:00 +00:00
glslang.gni Roll shaderc and glslang and use their BUILD.gn 2018-10-04 17:17:57 +00:00
shaderc.gni Removing for_fuzzers target 2019-11-27 15:07:53 +00:00
spirv_tools.gni Add GN build for tests and their third party deps. 2018-08-09 20:54:43 +02:00
swiftshader.gni Allow using swiftshader with the Vulkan backend 2019-11-26 18:21:51 +00:00
vulkan_validation_layers.gni Add Vulkan validation layers on Windows 2019-11-07 12:13:27 +00:00