27 lines
633 B
Plaintext
27 lines
633 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct FragmentOutputs {
|
|
float frag_depth;
|
|
uint sample_mask;
|
|
};
|
|
|
|
struct tint_symbol_1 {
|
|
float frag_depth [[depth(any)]];
|
|
uint sample_mask [[sample_mask]];
|
|
};
|
|
|
|
FragmentOutputs tint_symbol_inner() {
|
|
FragmentOutputs const tint_symbol_2 = {.frag_depth=1.0f, .sample_mask=1u};
|
|
return tint_symbol_2;
|
|
}
|
|
|
|
fragment tint_symbol_1 tint_symbol() {
|
|
FragmentOutputs const inner_result = tint_symbol_inner();
|
|
tint_symbol_1 wrapper_result = {};
|
|
wrapper_result.frag_depth = inner_result.frag_depth;
|
|
wrapper_result.sample_mask = inner_result.sample_mask;
|
|
return wrapper_result;
|
|
}
|
|
|