dawn-cmake/test/builtins/gen/isNormal/c6e880.wgsl.expected.glsl

74 lines
1.4 KiB
GLSL

builtins/gen/isNormal/c6e880.wgsl:28:19 warning: use of deprecated builtin
var res: bool = isNormal(1.0);
^^^^^^^^
#version 310 es
bool tint_isNormal(float param_0) {
uint exponent = floatBitsToUint(param_0) & 0x7f80000u;
uint clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
return clamped == exponent;
}
void isNormal_c6e880() {
bool res = tint_isNormal(1.0f);
}
vec4 vertex_main() {
isNormal_c6e880();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
void main() {
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
bool tint_isNormal(float param_0) {
uint exponent = floatBitsToUint(param_0) & 0x7f80000u;
uint clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
return clamped == exponent;
}
void isNormal_c6e880() {
bool res = tint_isNormal(1.0f);
}
void fragment_main() {
isNormal_c6e880();
}
void main() {
fragment_main();
return;
}
#version 310 es
bool tint_isNormal(float param_0) {
uint exponent = floatBitsToUint(param_0) & 0x7f80000u;
uint clamped = clamp(exponent, 0x0080000u, 0x7f00000u);
return clamped == exponent;
}
void isNormal_c6e880() {
bool res = tint_isNormal(1.0f);
}
void compute_main() {
isNormal_c6e880();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}