dawn-cmake/test/builtins/gen/normalize/9a0aab.wgsl.expected.hlsl

31 lines
566 B
HLSL

void normalize_9a0aab() {
float4 res = normalize(float4(0.0f, 0.0f, 0.0f, 0.0f));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
normalize_9a0aab();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
normalize_9a0aab();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
normalize_9a0aab();
return;
}