48 lines
1.5 KiB
WebGPU Shading Language
48 lines
1.5 KiB
WebGPU Shading Language
// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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////////////////////////////////////////////////////////////////////////////////
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// File generated by tools/builtin-gen
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// using the template:
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// test/builtins/builtins.wgsl.tmpl
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// and the builtin defintion file:
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// src/builtins.def
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//
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// Do not modify this file directly
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////////////////////////////////////////////////////////////////////////////////
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@group(1) @binding(1) var arg_1: texture_cube_array<f32>;
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@group(1) @binding(2) var arg_2: sampler;
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// fn textureGather(component: i32, texture: texture_cube_array<f32>, sampler: sampler, coords: vec3<f32>, array_index: i32) -> vec4<f32>
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fn textureGather_3112e8() {
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var res: vec4<f32> = textureGather(1, arg_1, arg_2, vec3<f32>(), 1);
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}
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureGather_3112e8();
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return vec4<f32>();
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}
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@stage(fragment)
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fn fragment_main() {
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textureGather_3112e8();
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}
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureGather_3112e8();
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}
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