75 lines
1.5 KiB
GLSL
75 lines
1.5 KiB
GLSL
SKIP: FAILED
|
|
|
|
#version 310 es
|
|
|
|
uniform highp usamplerCubeArray arg_0_1;
|
|
void textureNumLayers_053df7() {
|
|
int res = textureQueryLevels(arg_0_1);;
|
|
}
|
|
|
|
vec4 vertex_main() {
|
|
textureNumLayers_053df7();
|
|
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
|
}
|
|
|
|
void main() {
|
|
vec4 inner_result = vertex_main();
|
|
gl_Position = inner_result;
|
|
gl_Position.y = -(gl_Position.y);
|
|
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
|
|
return;
|
|
}
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:3: 'usamplerCubeArray' : Reserved word.
|
|
ERROR: 0:3: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
uniform highp usamplerCubeArray arg_0_1;
|
|
void textureNumLayers_053df7() {
|
|
int res = textureQueryLevels(arg_0_1);;
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureNumLayers_053df7();
|
|
}
|
|
|
|
void main() {
|
|
fragment_main();
|
|
return;
|
|
}
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:4: 'usamplerCubeArray' : Reserved word.
|
|
ERROR: 0:4: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|
|
#version 310 es
|
|
|
|
uniform highp usamplerCubeArray arg_0_1;
|
|
void textureNumLayers_053df7() {
|
|
int res = textureQueryLevels(arg_0_1);;
|
|
}
|
|
|
|
void compute_main() {
|
|
textureNumLayers_053df7();
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
compute_main();
|
|
return;
|
|
}
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:3: 'usamplerCubeArray' : Reserved word.
|
|
ERROR: 0:3: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|