dawn-cmake/test/builtins/gen/textureNumLayers/e31be1.wgsl.expected.wgsl

22 lines
433 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba8snorm, write>;
fn textureNumLayers_e31be1() {
var res : i32 = textureNumLayers(arg_0);
}
@stage(vertex)
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLayers_e31be1();
return vec4<f32>();
}
@stage(fragment)
fn fragment_main() {
textureNumLayers_e31be1();
}
@stage(compute) @workgroup_size(1)
fn compute_main() {
textureNumLayers_e31be1();
}