dawn-cmake/test/builtins/gen/textureSampleBias/d3fa1b.wgsl.expected.hlsl

12 lines
266 B
HLSL

Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_d3fa1b() {
float4 res = arg_0.SampleBias(arg_1, float3(0.0f, 0.0f, 0.0f), 1.0f);
}
void fragment_main() {
textureSampleBias_d3fa1b();
return;
}