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Only tag to submit when the total size is larger than the threshold, so that we can make as few submits as possible meanwhile avoiding OOM. Bug: chromium:1258986 Change-Id: I7190e1bb942bfaffc5cd424ce4743173735b25e3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/106418 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
57 lines
2.2 KiB
C++
57 lines
2.2 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_
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#define SRC_DAWN_NATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_
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#include <set>
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#include <vector>
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#include "dawn/common/vulkan_platform.h"
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#include "dawn/native/vulkan/BufferVk.h"
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namespace dawn::native::vulkan {
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class Texture;
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// Used to track operations that are handled after recording.
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// Currently only tracks semaphores, but may be used to do barrier coalescing in the future.
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struct CommandRecordingContext {
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VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
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std::vector<VkSemaphore> waitSemaphores = {};
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// The internal buffers used in the workaround of texture-to-texture copies with compressed
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// formats.
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std::vector<Ref<Buffer>> tempBuffers;
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// External textures that will be eagerly transitioned just before VkSubmit. The textures are
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// kept alive by the CommandBuffer so they don't need to be Ref-ed.
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std::set<Texture*> externalTexturesForEagerTransition;
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// For Device state tracking only.
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VkCommandPool commandPool = VK_NULL_HANDLE;
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bool needsSubmit = false;
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bool used = false;
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// In some cases command buffer will need to be split to accomodate driver bug workarounds.
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// See the VulkanSplitCommandBufferOnDepthStencilComputeSampleAfterRenderPass toggle as an
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// example. This tracks the list of all command buffers used for this recording context,
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// with commandBuffer always being the last element.
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std::vector<VkCommandBuffer> commandBufferList;
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std::vector<VkCommandPool> commandPoolList;
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};
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} // namespace dawn::native::vulkan
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#endif // SRC_DAWN_NATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_
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