32 lines
433 B
WebGPU Shading Language
32 lines
433 B
WebGPU Shading Language
enable f16;
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@fragment
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fn main0() -> @location(0) i32 {
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return 1;
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}
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@fragment
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fn main1() -> @location(1) u32 {
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return 1u;
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}
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@fragment
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fn main2() -> @location(2) f32 {
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return 1.0;
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}
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@fragment
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fn main3() -> @location(3) vec4<f32> {
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return vec4<f32>(1.0, 2.0, 3.0, 4.0);
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}
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@fragment
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fn main4() -> @location(4) f16 {
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return 2.25h;
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}
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@fragment
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fn main5() -> @location(5) vec3<f16> {
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return vec3<f16>(3.0h, 5.0h, 8.0h);
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}
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