dawn-cmake/test/tint/shader_io/vertex_input_locations_f16....

13 lines
393 B
WebGPU Shading Language

enable f16;
@vertex
fn main(@location(0) loc0 : i32, @location(1) loc1 : u32, @location(2) loc2 : f32, @location(3) loc3 : vec4<f32>, @location(4) loc4 : f16, @location(5) loc5 : vec3<f16>) -> @builtin(position) vec4<f32> {
let i : i32 = loc0;
let u : u32 = loc1;
let f : f32 = loc2;
let v : vec4<f32> = loc3;
let x : f16 = loc4;
let y : vec3<f16> = loc5;
return vec4<f32>();
}